![]() These might be controlled through the engine. I was hoping to find a way to resize the menu screens to always display at 4:3 with letterboxing, and to find a way to resize those few problem textures using code, but I kept hitting dead ends. I consider 2.2 to be the final release as I'm moving on to Painkiller: Overdose next. Fixed CrosshairResize to work without restarting Painkiller.exe.On second look, I extended the weapon draw distance too far forward, so this makes 16:9 better match the original 4:3. Changed default value of the custom WeaponFOV setting to -10 instead of 0.Added FOV slider to Options > HUD menu.Be aware that setting this value to zero is glitchy, it either doesn't render stakes or renders them infinitely. If for whatever reason this causes a slowdown or crash, lower the value accordingly. The aftermath of stake battles now looks amazing. Added the command StakeFadeTime to keep stakes and shurikens from disappearing after a few seconds.Comparable in size to Hell & Damnation's HUD. The Card is squished so much vertically that it's almost square.Ĥ8:9 HUD example (16:9 resolution screenshot stretched).ġ6:9 (FOV 110) with Tiny HUD size setting. Tarot cards are the right aspect ratio again.ġ6:9 Unmodded. The Scoreboard background is misshapen at this size.ġ6:9 With Fix. Borders are moved to match the intended look of the scoreboard.ġ6:9 (FOV 110) Unmodded. ![]() You can see the HUD is stretched horizontally.ġ6:9 (FOV 110) With Fix. HUD matches the aspect ratio and weapon draw distance is increasedġ6:9 (FOV 110) Unmodded.
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